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Steve you had a game and didn'tcall me?
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Zack



Joined: 12 Jan 2007
Posts: 177

PostPosted: Sun Mar 11, 2007 8:12 pm    Post subject: Steve you had a game and didn'tcall me? Reply with quote

Steve why didn't you tell me you guys were having a game???????????!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Jewish



Joined: 03 Dec 2006
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PostPosted: Sun Mar 11, 2007 8:12 pm    Post subject: Reply with quote

you didnt go to the requirement thing, i told you...
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Alex



Joined: 21 Mar 2006
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PostPosted: Sun Mar 11, 2007 8:13 pm    Post subject: Reply with quote

Because it was for older kids.

And remember kids, the more caps and question marks you have the faster people look at it.
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Jewish



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PostPosted: Sun Mar 11, 2007 8:14 pm    Post subject: Reply with quote

what to you mean 'older people'? i was there, along with ave and billy... i dont think were older people
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Zack



Joined: 12 Jan 2007
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PostPosted: Sun Mar 11, 2007 8:15 pm    Post subject: Reply with quote

Jewish wrote:
you didnt go to the requirement thing, i told you...



You never told me there was gonna be a game
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Jewish



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PostPosted: Sun Mar 11, 2007 8:16 pm    Post subject: Reply with quote

and thats my fault?
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Zack



Joined: 12 Jan 2007
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PostPosted: Sun Mar 11, 2007 8:17 pm    Post subject: you said Reply with quote

You said I should of gone to the requirments.. and did u know u were gonna have a game?
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Jewish



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PostPosted: Sun Mar 11, 2007 8:18 pm    Post subject: Reply with quote

i asked steve, and he said that since we showed up, he would let us play
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Jewish



Joined: 03 Dec 2006
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PostPosted: Sun Mar 11, 2007 8:30 pm    Post subject: ra Reply with quote

dont get mad at steve zack, it wasnt his fault at all
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Jacob



Joined: 11 Mar 2006
Posts: 55

PostPosted: Sun Mar 11, 2007 10:22 pm    Post subject: Reply with quote

Don't worry, he will learn that the more you do Boy Scout related...the more D&D that will eventually come. Until you get someone like Bwent...then the D&D just comes.
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SteveB
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Joined: 09 Mar 2006
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PostPosted: Sun Mar 11, 2007 10:36 pm    Post subject: Reply with quote

It was my decision to have a game Zack. Jonah had nothing to do with it. It was one of those times to be in the right place at the right time.
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Zack



Joined: 12 Jan 2007
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PostPosted: Mon Mar 12, 2007 7:18 am    Post subject: called Reply with quote

You still could have called.
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SteveB
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PostPosted: Mon Mar 12, 2007 7:44 am    Post subject: Reply with quote

That is true, I could have, but there was already 5 people lined up to play, and that was enough for a game.
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Mike L



Joined: 13 Mar 2006
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Location: Minneapolis

PostPosted: Mon Mar 12, 2007 12:07 pm    Post subject: Reply with quote

You new kids make it seem like you deserve to play.
Sounds rather narcissistic to me.


I think I'm qualified with the older folks to feel the need to enlighten you. So I've made some solidified rules to follow in games.


Rule 1: You call Steve, not the other way around. If he has to call, that's your lack of ingenuity to get a game going. i.e, he can't make a quest if he doesn't know a game is coming.

Rule 2: Never assume a game will go on. Back in the day, Bwent and I would come over on saturdays for movies or computer stuff. It wasn't uncommon at all to not have a game.

Rule 3: You need one obcessive kid who always asks. For us, it was Brent. You don't have a member with the cojones to get things started.

Rule 4: Such kid has to pregame plan. We would meet at Brent's and discuss what we were going to do. It wastes less game time and focuses thoughts, unless there's a quest of course.

Rule 5: Each member has a role, and your group reflects this. We had 4-5 years until we figured our each other's strengths and weaknesses, giving items to characters that could use them best.

Rule 6: Knowledge is power. Buy all the books via ebay: Player's handbook, DM guide, monster manual 1+2, fiend folio and buy the DM screen. If you don't know special attacks of monsters, how to heal an odd attack, know the exact spell components for each spell, casting time for each spell, or magic items to look for, and what potions you can make, you're a noob and you must fix that immediately.

Rule 7: Meeko never helps. He has blue eyes and a high pitched voice.

Rule 8: Giants give twice if not more experience than dragons.

Rule 9: Lanning's Trials has more magic than Dogrum's, Dogrum's has more than Atad's, Atad's has more than The Huts.

Rule 10: Owlbears and volts should be avoided at all costs. They have near insta-killling properties.

Rule 11: Tap every ceiling with a stick. And floor.

Rule 12: Never sell magic. Keep it, and sometime down the road it usually comes in useful. (Sell it to Meeko if it's weird, trade with elves/halflings, or hoard for your future guild/keep.

Rule 13: Kid Kickbutt is a terrible fighting NPC.



So chill and be patient.
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Michael S



Joined: 11 Mar 2006
Posts: 370

PostPosted: Mon Mar 12, 2007 4:48 pm    Post subject: Reply with quote

Rule 14: Having 20's count for extra damage sucks. Not worth having monsters have a chance for instant kill when without 20's you would be able to easily kill the creature.
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